Computing - Lane Green First School, Staffordshire
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Computing

Vision for Computing

Intent

Here at Lane Green First school our computing scheme aims to instil a sense of enjoyment around using technology and to develop pupil’s appreciation of its capabilities and the opportunities technology offers to, create, manage, organise, and collaborate. Tinkering’ with software and programs forms a part of the ethos of the scheme as we want to develop pupils’ confidence when encountering new technology. Through our curriculum, we intend for pupils not only to be digitally competent and have a range of transferable skills at a suitable level for the future workplace, but also to be responsible online citizens.

Our computing curriculum enables pupils to meet the end of Key Stage Attainment targets outlined in the National Curriculum. Working alongside our PSHE and RSE curriculum, our scheme of work also satisfies all the objectives of the DfE’s Education for a Connected World Framework. This helps to equip children for life in the digital world, including developing their understanding of appropriate online behaviour, copyright issue, being discerning consumers or online information and healthy use of technology.

 

Implementation

The National Curriculum purpose of study states:
‘The core of computing is computer science, in which pupils are taught the principles of information and communication, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems, and a range of content. Computing also ensures that pupils become digitally literate -able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world’.
Therefore, the Lane Green Computer Curriculum is designed with three strands which run throughout:

  • Computer science
  • Information technology
  • Digital literacy

Below is the National Curriculum mapping document that shows which of our units cover each of the national curriculum attainment targets as well as each of these three strands. The progression of skills document can also be found at bottom of this page.
Our curriculum is organised into five key areas, creating a cyclical route through which pupils can develop their computing knowledge and skills by revisiting and building on previous learning:

  • Computer systems and networks
  • Programming
  • Creating media
  • Data handling
  • Online safety

The implementation of the computing curriculum ensures a broad and balanced coverage of the National curriculum requirements, and our ‘Skills showcase’ units provide pupils with the opportunity to learn and apply transferable skills. Where meaningful, units have been created to link to other subjects such as science, art, and music to enable the development of further transferable skills and genuine cross curricular learning.

Computing is timetabled weekly and devices are available in school to allow staff to implement this broad and balanced computing curriculum. In addition to this, our PSHE and RSE curriculum supports the delivery of online safety.

 

Impact

Our computing curriculum is consistently monitored through both formative and summative assessment opportunities. Each lesson includes guidance to support teachers in assessing pupils against the learning objectives and each unit has a unit quiz and knowledge catcher which can be used at the start and/ or end of the unit.
Our expected impact of the computing curriculum is that children will:
✓ Be critical thinkers and able to understand how to make informed and appropriate digital choices in the future.
✓ Understand the importance that computing will have going forward in both their educational and working life and in their social and personal futures.
✓ Understand how to balance time spent on technology and time spent away from it in a healthy and appropriate manner.
✓ Understand that technology helps to showcase their ideas and creativity. They will now that different types of software and hardware can help them achieve a broad variety of artistic and practical aims.
✓ Show a clear progression of technical skills across all areas of the National curriculum – computer science, information technology and digital literacy.
✓ Be able to use technology both individually and as part of a collaborative team.
✓ Be aware of online safety issues and protocols and be able to deal with any problems in a responsible and appropriate manner.
✓ Have an awareness of developments in technology and have an idea of how current technologies work and relate to one another.
✓ Meet the end of key stage expectations outlined in the National curriculum for computing.

Computing Learning Journey
Key Skills and knowledge by Unit